Loopable level music
Generate background tracks for menus, world maps, dungeons, boss fights, and exploration scenes.
Generate BGM, loops, UI cues, and scene-based audio assets for Unity projects. Keep tracks organized with names, metadata, and downloads that fit a developer workflow.
Generated asset preview
Scene template to async task to waveform preview to library export.
Unity developers need lightweight files, repeatable loops, and clear naming. Beat Forge AI helps you move from scene intent to downloadable assets without breaking your project rhythm.
Generate background tracks for menus, world maps, dungeons, boss fights, and exploration scenes.
Create menu clicks, confirmations, upgrades, rewards, and short in-game cues.
Keep track names, scenes, status, formats, and downloads in one place.
Start with MVP audio and replace, remix, or export higher-quality versions as your game matures.
Create a memorable first loop for title screens, lobbies, and character selection.
Generate exploration loops for platformers, RPGs, roguelikes, and survival games.
Add dynamic-feeling battle music for arenas, waves, bosses, and chase sequences.
Support Unity UI flows with clicks, confirmations, reward sounds, and error cues.
Give internal demos enough polish to communicate the intended experience.
Select menu, battle, forest, dungeon, puzzle, victory, or UI SFX.
Set a track length and loop preference that fits your AudioSource or timeline usage.
Use waveform playback and task status before downloading files.
Download game-friendly files and import them into your Unity Assets folder.
Unity projects need repeatable, named, engine-friendly assets. Beat Forge AI is built around the production context instead of only creating standalone songs.
Yes, the workflow is designed for game projects including Unity. Review your plan and license terms before commercial release.
The generator includes loop-oriented controls. You should still test the final file in Unity using your AudioSource, mixer, or middleware setup.
Beat Forge AI is designed around game-friendly formats such as MP3, WAV, and OGG, depending on plan and export availability.
Yes. UI SFX, menu clicks, reward cues, and short feedback sounds are supported use cases.
Yes. The generator supports track naming so assets can stay understandable in the library and your Unity project.
The current product is Web-first. Unity plugin support is a planned follow-up direction.
Start with a scene template, preview the result, then import the exported audio into your Unity project.